Stránky

sobota 9. júna 2012

Virgin Galactic

SpaceShipTwo
SpaceShipTwo uses all the same basic technology, carbon composite construction and design as SpaceShipOne. However it is around twice as large as that vehicle and will carry six passengers and two pilots. It is 60ft long with a 90" diameter cabin which is similar in size to a Falcon 900 executive jet albeit with no floor dissecting the cabin allowing maximum room for the astronauts to float in zero gravity. Each passenger gets the same seating position with two large windows: WINDOW SIZE one side window and one overhead, so that, if you don't want to float free in space, and you'd rather just remain in your seat, you still get a great chance to see the view. No more squabbling over who has the best seat! The ViewYour views of earth will be maximised by large windows.
The spaceship can be thought of as an air launched glider with a rocket motor and a couple of extra systems for spaceflight. Just like any conventional flying machine, it requires aerodynamic forces to provide its stability and control which, clearly, it only has whilst in the atmosphere. In space it follows a purely ballistic trajectory, but here it can use small thrusters known as the reaction control system (RCS) which allow the pilots to maneuver the vehicle in space and provide a changing view for the passenger astronauts.
SS1 photographed by Ron DantowitzThe spaceship is powered by a hybrid rocket motor. This type of system is not a new idea but offers important safety and environmental advantages over liquid or solid systems that are more commonly used on manned space vehicles. In particular, it means that the pilots will be able to shut down the SpaceShipTwo rocket motor at any time during its operation and glide safely back to the runway.
For more details of the SpaceShipTwo rocket motor please see the section on Safety. Perhaps the most radical feature employed by SpaceshipOne and now SpaceShipTwo is the unique way it returns into the dense atmosphere from the vacuum of space. Burt Rutan designed the unique feathering system which does away with the need for sophisticated computer driven flight control systems or the need to rely on the pilots. Instead it uses aerodynamic design and the laws of physics for a carefree and heat free re-entry followed by a glide runway landing. For more details on SpaceShipTwo's feathered re-entry system see the section on Safety.

361,000ft / 110km Virgin Galactic's maximum altitude. SpaceShipTwo feathers after rocket burn.
Virgin Mothership Eve
Photograph by Mark Greenberg The first WhiteKnightTwo, christened VMS Eve after Richard Branson's mother, was revealed to the public for the first time in July 2008 and started its test flight program later that year. At the first roll-out in Mojave it was described as an aviation milestone and for good reason: it is the largest all carbon composite aviation vehicle ever built and the most fuel efficient of its size. It has a unique capability to carry heavy payload (around 35,000lbs) to high altitude (around 50,000ft) and a range of over 2000 nautical miles. Remarkably, for a vehicle of its size, it is also capable of performing high and zero g maneuvers.
When it came to designing WhiteKnightTwo, Burt Rutan, as always, did not feel constrained by convention. SpaceShipOne was mounted under the fuselage of its mothership, WhiteKnightOne. But SpaceShipTwo was going to be much bigger; if it were to be mounted in a similar fashion then the new mothership would require exceptionally high ground clearance and would need excessively long undercarriage. So, a twin fuselage layout was chosen. (see above) Each of WhiteKnightTwo's fuselages has a dihedral wing and the spaceship will be placed centrally between them, where the wing tips are joined at the highest point of this elongated 'W-shape' wing. With its fuselages some 50ft apart, WhiteKnightTwo's payload area is large and readily accessible from the ground - an open architecture approach which maximizes its future utility. The extraordinary result looks appropriately out of the ordinary, as one might expect from a piece of 21st century space launch hardware.

Whilst its form is remarkable enough, even more so is the innate strength of this large but delicate-looking craft. Despite its 140ft wingspan, it is capable, not only of flying zero-g parabolas, but also of 6g turns. This combined with the fact that each fuselage is in effect a replica of the spaceship fuselage will allow passengers to experience and train in the typical g levels they will encounter during a SpaceShipTwo flight in a cabin that will look and feel like the spaceship cabin. Furthermore, with its powerful spoiler flaps, WhiteKnightTwo can also duplicate the SpaceShip's approach flight path angle, making it a highly useful in-flight simulator for this important part of SpaceShip's mission.

So, in addition to its primary role of carrying and releasing SpaceShipTwo, WhiteKnightTwo also may play secondary roles in passenger and pilot training.



Vertu phones are hand-made in its factories in Church Crookham, Hampshire, England. The most expensive model it has ever made is the Signature Cobra, at £213,000 (~$310,000); the most expensive regular model is the Signature Diamond at £55,000 (~$83,000). Prices start at £3500 for the Constellation model.[1]
Each phone is made up of hundreds of components made from stainless steel, ceramics, carbon fiber, finest grade leather (some with alligator skin). The screens of all handsets are made of ultra-thin sapphire crystal that takes fifteen days to create. Precious pieces may include 18k yellow, white, or rose gold, or platinum, along with diamonds. Every key is individually ground and cut from sapphire. All leather is sourced from Northern Europe. Demonstrating its acoustic clarity, the London Symphony Orchestra (which produces all Vertu ringtones) performed a piece composed by Dario Marianelli exclusively for Vertu.
The business is based in the United Kingdom with offices in New York City, Beirut, Frankfurt, Hong Kong, Paris, Singapore Tokyo. Vertu's president and chief operating officer is Perry Oosting, and its Principal Designer is Frank Nuovo. The business has over 600 employees.


Microsoft Corporation (NASDAQ: MSFT) is an American multinational corporation headquartered in Redmond, Washington, United States that develops, manufactures, licenses, and supports a wide range of products and services predominantly related to computing through its various product divisions. Established on April 4, 1975 to develop and sell BASIC interpreters for the Altair 8800, Microsoft rose to dominate the home computer operating system market with MS-DOS in the mid-1980s, followed by the Microsoft Windows line of operating systems. Microsoft is one of the largest software corporations in the world.
Microsoft would also come to dominate the office suite market with Microsoft Office. The company has diversified into the video game industry with the Xbox and Xbox 360 consoles and the consumer electronics and digital services market MSN, the Zune and the Windows Phone OS. The ensuing rise of stock in the company's 1986 initial public offering (IPO) made an estimated three billionaires and 12,000 millionaires from Microsoft employees (Forbes 400 list revealed that in March 2011 both Jon Shipley and Nathan Myhrvold lost their billionaire status). In May 2011, Microsoft Corporation acquired Skype Communications for $8.5 billion.[2]
Primarily in the 1990s, critics contend Microsoft used monopolistic business practices and anti-competitive strategies including refusal to deal and tying, put unreasonable restrictions in the use of its software, and used misrepresentative marketing tactics; both the U.S. Department of Justice and European Commission found the company in violation of antitrust laws. Known for its interviewing process with obscure questions, various studies and ratings were generally favorable to Microsoft's diversity within the company as well as its overall environmental impact with the exception of the electronics portion of the business.

Xbox 360 with Kinect Star Wars Edition



Get the Xbox 360 Limited Edition Kinect Star Wars bundle, with the Special Edition white Kinect Sensor and custom-designed console and controller based on popular Star Wars characters R2-D2 and C-3PO. Use the Force like a Jedi and immerse yourself in the Star Wars experience you’ve always dreamed of, in ways you never imagined possible.

Vertu phones are hand-made in its factories in Church Crookham, Hampshire, England. The most expensive model it has ever made is the Signature Cobra, at £213,000 (~$310,000); the most expensive regular model is the Signature Diamond at £55,000 (~$83,000). Prices start at £3500 for the Constellation model.[1]
Each phone is made up of hundreds of components made from stainless steel, ceramics, carbon fiber, finest grade leather (some with alligator skin). The screens of all handsets are made of ultra-thin sapphire crystal that takes fifteen days to create. Precious pieces may include 18k yellow, white, or rose gold, or platinum, along with diamonds. Every key is individually ground and cut from sapphire. All leather is sourced from Northern Europe. Demonstrating its acoustic clarity, the London Symphony Orchestra (which produces all Vertu ringtones) performed a piece composed by Dario Marianelli exclusively for Vertu.
The business is based in the United Kingdom with offices in New York City, Beirut, Frankfurt, Hong Kong, Paris, Singapore Tokyo. Vertu's president and chief operating officer is Perry Oosting, and its Principal Designer is Frank Nuovo. The business has over 600 employees.

Star Trek

Star Trek is an American science fiction television series created by Gene Roddenberry, produced by Desilu Productions (later Paramount Television). Star Trek was telecast on NBC from September 8, 1966, through June 3, 1969.[2] Although this television series had the title of Star Trek, it later acquired the retronym of Star Trek: The Original Series (Star Trek: TOS or TOS) to distinguish the show within the media franchise that it began. Star Trek's Nielsen ratings while on NBC were low, and the network canceled it after three seasons and 79 episodes. The show became a cult classic in broadcast syndication during the 1970s, leading to five additional television series, 11 theatrical films, and numerous books, games, and other products.
Star Trek follows the adventures of the starship USS Enterprise (NCC-1701) and its crew, led by Captain James T. Kirk (William Shatner), first officer Mr. Spock (Leonard Nimoy), and chief medical officer Leonard McCoy (DeForest Kelley), in the 23rd century. Shatner's voice-over introduction during each episode's opening credits stated the starship's purpose:
SPACE: The final frontier. These are the voyages of the Starship Enterprise. Its five-year mission: To explore strange new worlds, to seek out new life and new civilizations, to boldly go where no man has gone before.

The show's production staff included art director Matt Jefferies. Jefferies designed the starship Enterprise and most of its interiors. His contributions to the series were honored in the name of the "Jefferies tube", an equipment shaft depicted in various Star Trek series. In addition to working with his brother, John Jefferies, to create the hand-held phaser weapons of Star Trek, Jefferies also developed the set design for the bridge of the Enterprise (which was based on an earlier design by Pato Guzman). Jeffries used his practical experience as an airman during World War II and his knowledge of aircraft design to devise a sleek, functional, ergonomic bridge layout.
The costume designer for Star Trek, Bill Theiss, created the striking look of the Starfleet uniforms for the Enterprise, the costumes for female guest stars, and for various aliens, including the Klingons, Vulcans, Romulans, Tellarites, Andorians, Gideonites and many others.
Artist and sculptor Wah Chang, who had worked for Walt Disney Productions, was hired to design and manufacture props: he created the flip-open communicator, often credited as having influenced the configuration of the portable version of the cellular telephone.[7] Chang also designed the portable sensing-recording-computing "tricorder" device, and various fictitious devices for the starship's engineering crew and its sick bay. Later into the series, he helped to create various memorable aliens, such as the Gorn and the Horta.

Money

Money is any object or record that is generally accepted as payment for goods and services and repayment of debts in a given socio-economic context or country. The main functions of money are distinguished as: a medium of exchange; a unit of account; a store of value; and, occasionally in the past, a standard of deferred payment. Any kind of object or secure verifiable record that fulfills these functions can serve as money.
Money is historically an emergent market phenomena establishing a commodity money, but nearly all contemporary money systems are based on fiat money. Fiat money is without intrinsic use value as a physical commodity, and derives its value by being declared by a government to be legal tender; that is, it must be accepted as a form of payment within the boundaries of the country, for "all debts, public and private".
The money supply of a country consists of currency (banknotes and coins) and bank money (the balance held in checking accounts and savings accounts). Bank money usually forms by far the largest part of the money supply.